[Last] [Up] [Next] gerph.org - FrontEnd - Network windows


FrontEnd - Network windows (game type)

Network game type configuration
Click on the icons to jump to their descriptions.

Cooperative game

In co-operative games, you are intended to co-operate to finish the levels. You always start at the beginning, beside the other players. Of course, you can still kill the other players. You can even view where they are.

Deathmatch game

In deathmatch games, you are intended to kill the other players. A count of the number of 'frags' (kills of other people, minus the number of times you have killed yourself) is shown on the status bar. Items like health potions, and other collectables will disappear once collected.

Alternate deathmatch game

In alternative deathmatch games, the play is exactly the same as in deathmatch, except that items collected will reappear after a short time, accompanied by a teleportation fog.

Skill

The Skill level in network games cannot be configured once the game has started, so you should change the skill here.

Time limit

If you want to be quick with your game you can set a time limit by enabling the 'Time limit' icon. You should ensure that you set the same limit on all machines.

PC game

If you are playing against a PC, the new features will not be available, and you must explicitly state that you wish to play a PC network game for this to work. RISC OS Doom users may also play against one another using this option if they wish, though speed may be degraded very slightly.

No Doom+ features

Because RISC OS Doom supplies a few new features, it will not be possible to play with these features with non-RISC OS Doom opponents. Selecting 'No new features' will disable the new features and so allow those opponents to play.

FrontEnd - Network windows (monsters)

Network monsters configuration
Click on the icons to jump to their descriptions.

Normal monsters

Monster will be just like they are in single player games.

No monsters

Levels will be totally lacking in any monsters.

Respawn monsters

A short period after the monsters have died, they will teleport back to their starting position and be reborn.

Nightmare respawn monsters

Monsters move twice as fast as normal, and are reborn after a short period.

FrontEnd - Network windows (macros)

Network macros configuration
Click on the icons to jump to their descriptions.

Macro messages

During network games you can press Alt and a number to send a predefined set of macro keys. Here, you can edit these.

FrontEnd - Network windows (player names)

Network player names configuration
Click on the icons to jump to their descriptions.

Names of players

With older versions of Doom it is not possible to define player names. Consequently you can enter their names here to provide them with names when you play against them (on your machine only).

My name

When playing against a suitably equiped version of Doom, you can have your name distributed around the network - everyone will see your name appear once the game starts.

FrontEnd - Network windows (end)

Network end configuration
Click on the icons to jump to their descriptions.

End when x kills

You can configure that levels will end when one player has killed the others a particular number of times. This can make the game run a little more smoothly as it prevents anyone getting bored of a level.

End when x kills ahead

If two (or more) evenly matched players are competing, then it can be useful to terminate the level only when one has a definate advantage.

FrontEnd - Network windows (weapons)

Network weapons configuration
Click on the icons to jump to their descriptions.

Remove specific weapons

Some levels are inherently unfair because a player may start beside a powerful weapon and therefore has a distinct advantage. On the other hand, you may wish to restrict the weapons to just a few - eg only shotguns for a more 'up close and personal' game. These options allow you to configure this.

Normal dropping

When players die, no weapon is dropped.

Drop held weapon

When players die, they drop the weapon they are holding. This gives the killing player a further incentive, and means that some weapons are more evenly distributed.

Drop random weapon

When players die, they drop one of the weapons they are carrying. This can prevent the constant interchange of the powerful weapons.

FrontEnd - Network windows (miscellaneous)

Network miscellaneous configuration
Click on the icons to jump to their descriptions.

Allow in game control of settings

Some of the options on the menu, such as 'end level', are a 'later' feature of Doom+. Consequently you may wish to configure them off to prevent confusion. Alternatively you may not wish people to exit levels or control the spread settings, or such like.

Allow floating names

It is possible to give users the ability to display the names of other players, their weapon and health with this option enabled. If you disable this then users cannot perform these things.

Allow proximity sensor

The proximity sensor can give some users an unfair advantage if they are clever.

Post-mortem invulnerability

'PMI' is a feature which is most common with arcade games. It causes players that are reborn to temporarily be invulnerable.

FrontEnd - Network windows (general buttons)

Kill

Clicking the 'Kill' button will kill the network driver and return to single player mode.

Ok

When you have completed the changes to the network options you should click the 'Ok' button to confirm them.

Cancel

Clicking the Cancel button will discard any changes you may have made. Display the game options Display the monster options Display macro options Display the name options Display the 'ending' options Display the weapon options Display the miscellaneous options Cancel any changes that have been made Confirm the changes that have been made Kill the network driver Play a game with other plays to complete levels Play a game to kill the other players Play a game to kill other players, with a few rule changes Select a skill level to start the game at Specify a time limit for the games Use the protocols required to talk to a PC Don't use any Doom+ features Display the game options Display the monster options Display macro options Display the name options Display the 'ending' options Display the weapon options Display the miscellaneous options Cancel any changes that have been made Confirm the changes that have been made Kill the network driver Normal game monsters No monsters at all Monsters will respawn after a short while Monsters move fast and will respawn after a short period Display the game options Display the monster options Display macro options Display the name options Display the 'ending' options Display the weapon options Display the miscellaneous options Cancel any changes that have been made Confirm the changes that have been made Kill the network driver Alt-key macros Display the game options Display the monster options Display macro options Display the name options Display the 'ending' options Display the weapon options Display the miscellaneous options Cancel any changes that have been made Confirm the changes that have been made Kill the network driver Give all players particular names Set your name Display the game options Display the monster options Display macro options Display the name options Display the 'ending' options Display the weapon options Display the miscellaneous options Cancel any changes that have been made Confirm the changes that have been made Kill the network driver End the game when a player kills the others a number of times End the game when a player is a number of kills ahead of the others Display the game options Display the monster options Display macro options Display the name options Display the 'ending' options Display the weapon options Display the miscellaneous options Cancel any changes that have been made Confirm the changes that have been made Kill the network driver Remove particular weapons from the game Players don't drop any weapons when they die Players drop the weapon being carried when killed Players drop a random weapon when killed Display the game options Display the monster options Display macro options Display the name options Display the 'ending' options Display the weapon options Display the miscellaneous options Cancel any changes that have been made Confirm the changes that have been made Kill the network driver Allow distributed control of the game Allow players to select the floating text options Allow players to use the proximity sensor When players are reborn they are invulnerable for a moment

[Last] [Up] [Next]


This page is maintained by Justin Fletcher (gerph@gerph.org).
Last modified on 19 January, 2013.
This site is copyright . The accuracy of anything on this site is entirely limited by his belief system and memory at the time of publication - neither of which should be relied on. The opinions are entirely his, except where he's changed his mind. Quotations are copyright their respective authors and whereever possible attributions have been included.